Hold out. Find a way out.

Night Ops: Undead is a top-down co-op shooter for one to six players, set in the bunkers, trenches and steel corridors of a war the dead never left. Every round the horde comes harder and the map gives you a little more: a door to open, a gun on the wall, a perk, a trap, a crate that might hold something better. Board the windows, spend well, and keep the squad standing. Then find the way out.

Watch the trailer Wishlist on Steam
1–6 players Windows & Linux Keyboard, controller & touch Five game modes
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Video

Trailers

Waves (early build) Round-based survival from an early build: board the windows, buy off the wall, hold the room.
Overrun No rounds, no breaks. One run from a dozen zombies to two hundred.
The campaign

Dark Operation

An unidentified signal has been detected inside a designated non-combatant zone. Your orders: find the source and destroy it.

Dark Operation was meant to be a simple night insertion. Then the helicopter went down short of the target. Get your bearings, get Command back on the radio, and complete the mission.

The zone is not empty. The local population is hostile, dead, and coming in waves, and every step toward the signal means digging in, arming up, and holding on. Reach the source, take it down, and get to the extraction point.

Can you and your squad get out before you're overrun?

Watch the trailer
Two squad trucks crossing a wreck-strewn road during the Dark Operation convoy chapter
Dark Operation · Keep the convoy moving.
The game

How it plays

Every zombie you kill is points. Points open the map, buy guns and upgrade your gear, and the horde keeps getting tougher. Play solo or with up to five friends.

Open the map

Zombies come in through the windows, so board them up to slow them down. Clear debris and open new rooms for weapons and space to move. Every opening gives you more ground to defend.

Keep the squad alive

Cover a teammate while they reload, revive them when they fall, and coordinate your spending to open the next door. A downed teammate starts bleeding out, and you have a short window to reach them.

Buy off the wall or roll the crate

Buy a Thompson or Trench Gun off the wall for a known price, or roll the Mystery Crate for a random weapon. The Beam Gun and Storm Coil are in the pool. Most rounds the decision is whether to save for the wall gun you want or take the gamble.

Gear up between rounds

Buy perks to take more hits, reload faster or carry a third weapon. Restore power to upgrade your weapons at the Punch Press, and put traps between your squad and the horde.

Custom games

Every survival mode has a rules screen where the host can change how the match plays. Make the zombies tougher or slower, give the squad more to start with, or turn a run into a real grind. Set it up as easy or as brutal as you like, and the settings sync to everyone in the lobby.

Ways to play

Game modes

Follow the campaign, chase a survival record, or turn on your squad in Infection. Dead Pixels brings the maps to the arcade cabinet.

Story

Campaign

Dark Operation

Fight through the bunker, convoy and radar compound before making a run for extraction. Complete objectives together and get the squad out.

Survival

Waves

Survive increasingly tough rounds with short breaks to reload and regroup. Hound rounds send fast-moving packs after your squad. Optional checkpoints let you resume from a saved round.

Survival

Overrun

No rounds and no breaks. The horde keeps coming, and every kill brings more onto the map. Keep moving and beat your kill record.

Survival, 2+ players

Infection

One player starts infected. Bleed out and you join them. Hunt your former squadmates and spend Brains on upgrades, or survive as the last human standing.

Arcade, solo

Dead Pixels

Find the hidden arcade cabinets and unlock Dead Pixels: retro versions of the maps with an old-school arcade look.

Maps

Six maps

Bunkers, trenches, tunnels and steel corridors. Pick your ground in Waves, Overrun or Infection.

Nacht der Albträume - the starting bunker, boarded windows on every side The original

Nacht der Albträume

A bunker with boarded windows on every side. Open the stairways for room to move, and keep an eye on what follows you upstairs.

Sector 7: The Meatgrinder, the squad holding a barracks room while the flood comes through the door Trenches

Sector 7: The Meatgrinder

Long firing lanes cut through a shattered trench network. Watch the junctions and leave yourself a route out of the dead ends.

U-Boat: Iron Depths, a corridor under red emergency light with zombies pouring in from the left Submarine

U-Boat: Iron Depths

Fight through cramped compartments while zombies breach the hull. Watch what’s coming down the corridor behind you.

Flak Tower: Last Bastion, the gun deck with two flak guns and searchlights Four floors

Flak Tower: Last Bastion

Four floors of concrete with a hoist running between them and a flak gun on the roof. Every stairwell is a chokepoint.

The Undermine, an underground lake with waterfalls and a perk machine on the shore Caverns

The Undermine

Five caverns connected by looping tunnels. Hold the boarded cave mouths or fall back through the mine when the room gets overrun.

Radar Compound: Dead Air - the squad holding the compound start room, dead at the wire Signal source

Radar Compound: Dead Air

Take on the radar compound in endless survival. Work through its objectives while holding off the horde; extraction is off the table.

Multiplayer

Playing with friends

Play solo or bring up to five friends. Host a room on Steam and join through your friends list or an invite. LAN and direct join codes also work. Add bot squadmates to fill empty seats.

Pick your mode and map, ready up, and head in together. Between runs, return to the lobby and have another go. There are 39 Steam achievements to earn across the campaign, the survival modes, and secrets hidden throughout the maps.

How do we host and join?

Choose Host Co-op. On Steam, friends join from your friends list or an invite. Friends on the same network can find the lobby in Join Game. For direct internet play, share the join code shown in your lobby. Once everyone is ready, the host starts the match.

A join code looks like 6B01R-GA8PE. This example is not a live lobby.

Does online play need router setup?

Steam rooms need no setup. For direct join codes, the game tries to configure the host’s router automatically using UPnP. If that is unavailable, the host may need to forward UDP port 8910. Some connections, including CGNAT, prevent direct internet hosting. LAN play is also available.

Can we add bots?

Yes. Add bots in the lobby or game settings, up to six squad members total. You can also play solo with bots.

Which controls can I use?

Use keyboard and mouse, a controller, or touch controls on a touchscreen. Keyboard, mouse and controller bindings can be changed in the Controls menu.

An operator's visor reflecting a red-lit horde
Loadout

The Armoury

Twenty guns, most of them from the war: the weapon manifest lists the M1911, Thompson, MP-40, PPSh, M1897 Trench Gun and two additional shotguns, Kar98k, M1 Garand, BAR, RPK, .50 Cal Machine Gun and a Panzerschreck. Buy guns off the wall for a known price, or take a chance on the Mystery Crate. Every roll costs points and is a gamble: a standard gun most of the time, or something rarer like the Beam Gun, Storm Coil, Scorcher or Reclaimer.

Every gun goes through the Punch Press three times. Each tier hits harder, holds more and reloads faster, and a few change form on the first press. Perks like Juggerbrew stack on top, and when a Lead Storm drops, the player gets thirty seconds of minigun action. Expand a gun below to see its Punch Press name and special effect.

Starting pistol & upgrade

  • M1911starting pistol

    Your starting sidearm. Upgrade it at the Punch Press to get Thunder & Lightning, listed below.

  • Thunder & LightningPunch Press

    Upgraded M1911Explosive dual pistols

    Put the M1911 through the Punch Press to get automatic dual pistols firing explosive rounds. Blasts damage nearby zombies, and aiming at open ground lets you place the explosion where you need it.

    Obtained by upgrading the starting pistol, rather than a wall purchase or Mystery Crate draw.

Map purchases

  • Kar98kbolt-action

    Punch PressHeadcracker

    Every hit is a critical hit.

  • M1A1 Carbinesemi-auto

    Punch PressTrick Shot

    Killing shots ricochet to nearby zombies. Each Punch Press tier allows another bounce, as long as each hit kills.

  • M1 Garandsemi-auto

    Punch PressThe Ping King

    Hits can briefly stagger zombies. Higher tiers improve the stagger chance and let rounds pierce additional bodies.

  • ThompsonSMG

    Punch PressGibs-o-Matic

    Incendiary rounds build up burning damage with repeated hits. Higher tiers increase the burn damage and duration.

  • MP40SMG

    Punch PressThe Afterburner

    Incendiary rounds stack burning damage on targets. Higher tiers make the fire stronger and longer-lasting.

  • PPShSMG

    Punch PressThe Reaper

    Corrosive rounds stack damage over time and slow zombies further as the corrosion builds.

  • Double-Barrelshotgun

    Punch PressBore Hole

    Concussive hits shove zombies back and briefly slow them. Higher tiers increase the shove and slow duration.

  • Sawed-Offshotgun

    Punch PressSnuff Box

    Concussive hits knock zombies back and slow their advance. Higher tiers strengthen the knockback and extend the slow.

  • Trench Gunpump shotgun

    Punch PressGut-Shot

    Flaming pellets build up burning damage with repeated hits. Higher tiers increase the burn damage and duration.

  • BARautomatic rifle

    Punch PressThe Widow Maker

    Hits trigger shrapnel blasts that damage nearby zombies. Higher tiers increase the blast radius and damage; Tier III removes the delay between bursts.

  • RPKLMG

    Punch PressThe Krauss Refibrillator

    Hits trigger lightning arcs to nearby zombies. Higher tiers add more targets; Tier III removes the delay between arcs.

  • .50 Calemplacement purchase

    Punch PressThe Meat Hook

    Impact bursts spray shrapnel into nearby zombies. Higher tiers increase the blast radius and damage; Tier III removes the delay between bursts.

  • Reclaimercorrosive launcher

    Lobs corrosive globs that burst on impact and leave acid puddles. Buy it at the Radar Compound; it can also appear in that map’s Mystery Crate.

    Punch PressDissolver

    Coated zombies leave behind goo creatures when they die, which attack and distract the horde. Bosses do not spawn them. Higher tiers widen the splash and make the corrosive coating last longer.

Mystery Crate

Find these weapons in the Mystery Crate. The draw also includes map weapons; the pool varies by map and mode.

  • Beam Gunwonder weapon

    Punch PressNova Beam

    Each hit erupts in an energy nova, damaging nearby zombies. Higher tiers increase the blast radius and damage.

  • Storm Coilwonder weapon

    Punch PressTempest

    Lightning chains through nearby enemies. Tier I doubles the number of chain jumps, increases their reach, and reduces damage lost between targets.

  • Scorcherflamethrower

    Punch PressHellfire

    Blue flames reach farther and leave zombies burning longer.

  • Panzerschreckendless modes

    Punch PressThe Iron Rain

    Rockets scatter a ring of explosive bomblets around the impact: five at Tier I, six at Tier II, and seven at Tier III.

  • Monkey Bombtactical

Perks & upgrades

  • Juggerbrewtake more hits
  • Rapid Colafaster reloads
  • Revive Rushfaster revives
  • Stride Colasprint faster and longer
  • Mule Brewcarry a third gun
  • Double Draftfaster fire rate
  • Deadeye Draughthigher critical-hit chance
  • Workbenchweapon tuning

    Upgrade the weapon in your hands. Each level adds 5% to damage, ammo capacity and fire rate together, and stacks with Punch Press upgrades.

    • Levels 1–51,000 points each
    • Levels 6–102,000 points each
    • Levels 11–153,000 points each

    Keep upgrading without a level cap. The price per level rises by 1,000 points every five levels. Fixed-size magazines, such as the Panzerschreck’s single rocket, stay fixed; reserve ammo still grows.

  • Punch Pressweapon upgrades

    Restore power, then upgrade the weapon in your hands. Push it through three tiers for more damage, ammo capacity and fire rate, with special effects that depend on the gun.

    • Tier I5,000 points
    • Tier II10,000 points
    • Tier III15,000 points

    Each price buys the next tier for that weapon.

Playing solo? Spend Revive Rush to get yourself back up, then buy it again for another self-revive.

Power-ups

Grab drops from fallen enemies to resupply, upgrade your weapons, or clear some breathing room.

  • MeltdownWipes out the zombies currently on the map and awards bonus points to the squad.
  • Kill ShotKill zombies in one hit for 30 seconds.
  • Double BountyEarn double points for 30 seconds.
  • ResupplyRefills the squad’s magazines, reserve ammo and grenades.
  • FortifyRebuilds all window barricades and awards bonus points to the squad.
  • Lead StormEquips the player who collects it with a Minigun for 30 seconds.
  • Tune-UpGives each squad member a free workbench level on their current weapon, improving damage, ammo capacity and fire rate.
Steam

Coming to Steam

Night Ops: Undead is in development. Add it to your Steam wishlist to follow the game and hear when it releases.